interlocking fence panels diy

mass effect 2

now, we need to build up two teams, and for that, we need a leader for the second team, someone who has experience, and that means either sending in a loyal garrus, miranda or jacob. anyone else, or if they are not loyal, then they will get your tech expert killed. - enter the base okay, that's a simple order, enter the base. don't worry bout looting, this is the do or die mission. from here

the sims: unleashed

interlocking arms. gum resistant. relive the past's vision of the future today motives : comfort = 3 ***** touch of teak recliner price : $179 size : 1x2 description : the touch of teak resort-style recliner is the epitome of outdoor comfort and hedonism. with adjustable headrest and auto-ottoman, it's no wonder they are popping up on decks, cabanas, and sports entertainment software

silent hill: downpour

at the end is a control panel that will have some buttons that you need to push to activate the train. the secret is to look at the poem you just got to figure it out. answers are below. - easy: the man had a red jacket, and asked me 'how are you?' he drove the train through water that's blue then ice cream ruined my orange shoes. red, blue, orange; e, a, c - normal: jutting underneath

sin

shoot the gas cylinders through the hole in the fence. go through the hole and turn left. the door on the other end is locked, so go into the water and swim. if you didn't open the valve in step 6 of the previous level, this pit won't be filled with water and you can crawl in and then walk. when you surface on the other side, there will be thugs waiting. be prepared to loose 30-40 health

half-life

the green control panel will launch a tank shell which is necessary to blow away the door to the following area, along with killing tough creatures . also, the side mg can be controlled to take down individual targets. take out the remaining enemies with the mg, and ensure that you blow down the door. go through where the new door was. at this cross- section, there will be aliens to your left

mario and luigi: partners in time

these four panels mean that you need all four members of your party to stand on this to open the door. do so and enter the doorway. to the right is a ledge that even the great mario cannot jump to. now, you have to get close to the ledge and press x to launch the babies to the ledge. don't worry, we'll get the adults soon enough. move forward a bit and hit the pipe block and the adults will

the sims 2

aspiration points 8,000 icon two golden rings, interlocking each other ***** *get potty trained* ***** description 'toddlers need to learn potty training to get a good start in life. select a teen, adult or elder relative and click on the potty chair object. choose 'potty train' and the name of your sim. look in the relationship panel to see which sims are related.' aspiration points 2,000

james bond 007: goldfinger

the mahogany wall panels, recessed lighting, and butter-soft leather couches speak of a man accustomed to the finest. your feet sink into a thick crimson carpet. in one corner is a rectangular patch of green carpet, a neat hole nestled in its center. a cherry wood plaque is hanging on the wall above it. beneath a huge desk you see a glint of gold. a small trap door is set in the ceiling above

zombie scenario: baptism by fire

a rickety wrought-iron fence wrapped itself wearily around the area, cutting across the rolling ground, its jagged points facing upwards like spears. in the dimly flashing light one could see bats

halo 3

fence walls are good for this. push the fence walls up against all the sides of the object to keep it tightly secured. now drop a few doors on their sides on to the top of the object. save, and proceed. the doors will have clipped inside the object just a little. once they're placed, the sides of the doors gain solidity and no longer clip. thus, if you pick up the object, the doors will push

rollercoaster tycoon: loopy landscapes faq/walkthrough

build the entrance on the far side away from the path, and build the exit right next to the path. now build the queue so that it goes immediately back to the path. this method has several advantages, the first being that the exit is always on a normal path, so you don't have to create new dead-end paths; second, it saves space. ----- 2.2 park maintenance ----- mechanics: it is my theory that

myst v: end of ages

out onto the beach you can see a large fence to the right and beach to the left, i head left and quickly find a barrier blocking further progress. heading back to the fence it seems to be made of a bamboo like material, not very sturdy. the landscaping seems to be pushing you left along the beach, so go with the flow. a few yards past the end of the fence there is a passage between the